![]() ![]() If water levels are at par, it keeps the radiation away. (P) Water Treatment/Purification rooms feel like the second most important rooms in the shelter. Then, rooms further out go dark and drop productivity. ![]() If your Power Generator rooms aren’t at best, then adding rooms quickly drains the resource because they increase the minimum level needed. Besides the water treatment rooms, use all stat-booster outfits and training toward maintaining high Power levels. (S) Power Generators/Nuclear Reactors produce power and should always be productive. Place them mid floor, or the Raiders will sweep through easily and you’ll be racing to catch up if only a few dwellers have weapons. My top recommendation from experience is that Raiders’ AI work in zig-zag, linear patterns, do not place stacks of elevators at the ends of your floors. 3x rooms are more efficient in most cases except for med and rad rooms which are best at 2x.See Also Search Engine Optimization, Social Media Marketing, Web Design in the San Angelo, TX Area - Startup Texas What Does Authentication Error Occurred Mean and How to Fix it 10 Tips for Image SEO AWS Monitoring Tools and Best Practices: Monitor What Matters Always have atleast 1/2 dwellers exploring money will not be an issue in the late game so play about in your layout to find the best design you want(3-2-3 or 3-3-2) add empty food water and power rooms to increase capacity Equip explorers and quest teams with the best outfits and weapons Have the top floors have higher attack weapons ![]() Equip all dwellers with as high weapons as possible So if you get a lvl0 dweller to E17 and then send them out to explore till they reach lvl 50 then they will have the max health Max endurance with +7E outfit gives out the maximum health possible for the dweller. Try to train new dwellers to endurance 10 as endurance directly related to the HP the dweller can have. Then move on to inteligence for the m3dical rooms. Train specials for those rooms i.e Strength for power, agility for food and perception for water rooms. ![]()
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